Christopher Pitt Software Developer

Procedural Generation in Godot (2023)

Last updated on 28th March 2024

This was my first foray into teaching game development in Godot. Apress wanted the book to target the upcoming version of the engine, which meant I had to write most of the book while it was still in alpha. As you can imagine, there were many revisions as APIs stabilized.

I saw this as a chance to get the reader to build 5 of their own games, with the practicalities of procedural content generation in-between. You'll find no dry theory and heavy math. The book focuses, instead, on simple techniques that build upon each other until the algorithm comes alive.

Published by Apress