Christopher Pitt Software Developer

Articles

I have this dream of one day becoming an indie game developer. I know it's gonna take 20 years of steady work before I have a realistic chance of making something good, but I'm keen to try. A few years ago, I made the decision to start.

My approach has been to take on short projects and actually release them. I've learned that over-scope is the easiest way not to finish a project, so I've done the exact opposite. Most of my games are not polished, and many of them are not fun. I learned something important from each, though.