I have this dream of one day becoming an indie game developer. I know it's gonna take 20 years of steady work before I have a realistic chance of making something good, but I'm keen to try. A few years ago, I made the decision to start.

My approach has been to take on short projects and actually release them. I've learned that over-scope is the easiest way not to finish a project, so I've done the exact opposite. Most of my games are not polished, and many of them are not fun. I learned something important from each, though.

Slither Deep
Slither Deep was my third game. It took about two weeks to make, and contained everything I had learned about Godot to that point. I was fascinated with the achitecture of Minesweeper games, at the time, and this combined Minesweeper with the Roguelike genre.
Train Trouble
I made Train Trouble for a Nokia Game Jam. You can probably tell from the color and control schemes. I love the experience, though. It's challenging to make a game without any text or voice acting...
I made Sitch for a game jam (with the theme: Switch). It's about being a bad landlord; as you frantically try to enable water and power in time for your tenants to use them, and then disable them again to save money.
Bouncy Cars
Bouncy Cars is probably my favourite game, so far. I miss the days of sitting on a couch, giving a good friend a thorough whooping, in a racing game. If you’ve ever played Micro Machines, this slightly inferior take on the genre may interest you!
Invasion is a game about trying to stay hopeful in a hopeless situation. I made it for a game jam, around the beginning of the Russian invasion of Ukraine. Years later, war still rages. How can one talk about a game they’re proud of making, when the horrors it hints at are a reality for a dwindling population?
Riaan's Review
I used to work with a lovely fellow, named Riaan. We became friends. When we left the place where we both worked, we kept in contact. Since he lives so far away from me, it's been difficult to see much of him. A week ago he asked me if he could borrow a Raspberry Pi, so that he could turn it into a games console of sorts for his kids. I suggested he borrow my SNES classic mini. We arranged to meet.